Unity · Built-in & URP

See through walls, never lose your player.

See-through Shader lets your camera reveal anything standing between it and the player — walls, buildings, obstacles — seamlessly and without tanking performance. Built by the ShaderCrew.

Built-in RPURP All views except first-personPerformance-first
See-through Shader
What's inside

A full toolkit, not just a shader

Drop it in and wire it up with a suite of editor tools designed to make obstruction-reveal effortless across any scene.

🪟

See-through reveal

Dissolve obstacles between the camera and player with tunable dissolve textures, emission edges and clipped shadows.

🎯

Obstruction modes

Circle and intrinsic-dissolve obstruction with adjustable strength, destroy radius and falloff per character.

🔁

Global Replacement Manager

Swap whole groups of materials to the reference shader by group or parent transform, with layer-mask exemptions.

🏠

Building Auto-Detector

Automatically finds and tags structures so interiors reveal correctly — no manual setup per building.

🧍

Multi-character support

Playable Characters Position Manager tracks several players at once and reveals around each of them.

Synced & optimized

Shader Property Synchronizer keeps materials in lockstep at runtime while preserving frame budget.

See-through reveal in a building

One shader, many tricks

  • 1
    Remove objects or make them invisible to keep the player always in view.
  • 2
    Look through objects to reveal what's behind — loot, enemies, objectives.
  • 3
    Peek inside buildings without ever moving or switching the camera.
  • 4
    Works with virtually every camera perspective — top-down, isometric, third & second person.
Asset 02 · The Toon Shader

Comic-book & cel-shaded looks

Bold ink outlines, halftones and cross-hatching for stylised 3D — full control over lighting, ramps and edges, in Built-in & URP.

The Toon Shader — comic styled characters
Toon Shader comic vibes
Toon Shader ink shading
Toon Shader stylised look
Toon Shader sample
Toon Shader sample
Toon Shader sample
The Toon Shader demo video 1
The Toon Shader demo video 2
The Toon Shader demo video 3
Cel-shadingInk outlines HalftonesCross-hatchingBuilt-in & URP
Get The Toon Shader →
What's inside · The Toon Shader

A full cartoon toolkit

Everything you need to craft comic, cel and pop-art looks — for Built-in & URP, and fully compatible with See-through Shader.

🎨

Color-based shading

Sharp cell-based blocks for a classic comic look, or rich multi-color gradients for smooth, dynamic transitions.

💡

Light-based shading

Blinn-Phong or full PBR lighting, with cell-based light partitioning to add that signature toon effect on top.

🖋️

Hatching & cross-hatching

Control stroke density, size, direction, falloff, draw space, polar/cartesian coords and a dozen blend modes.

🔵

Halftones

Polka-dot shading with adjustable density, dot size, roundness, line offset and blending — UV or screen space.

Specular & rim lighting

Add gloss highlights and dramatic rim outlines to emphasise silhouettes and give materials extra pop.

📏

Outlines

Add clean comic-book outlines with full control over colour and width for that perfect inked finish.

Asset 03 · The Toon Shader 2D

Stylise your 2D shading

The same toon looks — hatching, halftones and cell-shading — built for sprites & tilemaps in 2D projects.

The Toon Shader 2D — stylise your shading
Toon Shader 2D sample
Toon Shader 2D sample
Toon Shader 2D sample
Sprites & tilemapsHalftones HatchingCell-shading
Get The Toon Shader 2D →
What's inside · The Toon Shader 2D

Toon styling, built for 2D

The same cartoon toolkit for Sprites & Tilemaps — fully compatible with URP 2D Lights.

🧩

Sprites & Tilemaps

Drop-in toon materials for 2D projects, fully compatible with URP 2D Lights and multiple light sources.

🎨

Cell & gradient shading

Sharp comic-style flat blocks or smooth multi-color gradients — or turn shading off for a clean flat look.

🖋️

Hatching & cross-hatching

Stroke density, size, direction, falloff, draw space and blend modes — layer cells for a cross-hatched effect.

🔵

Halftones

Pop-art polka dots with density, dot size, roundness and line-offset control in UV or screen space.

📏

Outlines

Add comic-book outlines with full control over colour and width for crisp, stylised sprites.

🎲

Randomization

Introduce natural variation to stroke/dot size, opacity and density for a hand-drawn, organic feel.

Add-on · MicroSplat Integration

See-through, now on terrain

The official integration that brings See-through Shader's reveal to MicroSplat-textured terrain — so even terrain stops hiding your player.

See-through reveal on MicroSplat terrain
See-through Shader MicroSplat Integration
MicroSplat Integration demo video 1
MicroSplat Integration demo video 2
MicroSplatTerrainRequires See-through Shader
Get the Integration →
Compatibility

Drops into your pipeline

Built-in Render Pipeline
Unity's general-purpose default
Universal RP (URP)
Scriptable, optimized across platforms
Every perspective
…except first person
On the Unity Asset Store

The ShaderCrew collection

Three production-ready assets — plus an integration add-on for See-through Shader.

🪟

See-through Shader

See through walls, buildings and obstacles between the camera and your player. Built-in & URP, every perspective except first person.

🎨

The Toon Shader

Stylised cel-shading for 3D — crisp, fully customisable toon looks with control over lighting, edges and ramps.

🧩

The Toon Shader 2D

Bring the toon look to sprites & tilemaps — the same stylised shading, built for 2D projects.

Documentation

Everything is documented

Full PDF manuals for every ShaderCrew product.

PDF · v1.7.5

See-through Shader

Complete setup, tools & API reference →
PDF · v1.0

The Toon Shader

Stylised cel-shading for 3D →
PDF · v1.0

The Toon Shader 2D

Toon looks for 2D projects →
About us

We are the ShaderCrew

A passionate team dedicated to smart visual solutions for modern projects. We focus on quality, performance and usability — pouring effort into every detail to improve the player experience through innovative shaders like See-through Shader.

Ready to see through anything?

Grab See-through Shader on the Unity Asset Store and never lose sight of your player again.

Get See-through Shader →