See-through shader

Seet-hrough Shader is an innovative visual tool that allows the camera to see through any objects between it and the player such as walls buildings or obstacles. The shadercrew has put a great amount of effort into making this effect feel seamless and natural while preserving performance and visual quality. It ensures that the player always remains visible even in complex environments improving gameplay clarity and overall experience. Easy to integrate and highly reliable See-through Shader is perfect for projects that require better camera control and uninterrupted visibility in every situation

 



What is See-through shader?

Seethrough Shader is designed to work with almost every camera perspective except first person ensuring flexibility across many different project setups. It supports a wide variety of shapes and configurations allowing developers to adapt it to their specific needs. Whether for simple scenes or complex environments the shader provides consistent and reliable results with versatile customization options

About us

We are the shadercrew a passionate team dedicated to creating smart visual solutions for modern projects We focus on quality performance and usability putting great effort into every detail Our goal is to improve player experience through innovative shaders like Seethrough Shader making gameplay clearer smoother and more enjoyable for everyone!

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Usage in first       person scenes

Use it to remove objects or make them invisible for the player.

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Usage in second person scenes

Use it to look through objekts to for example reveal thins.

03

Usage in third     person scenes

Use it to look inside of buildings without having to change the camera position.

Additional compatibility information

Compatible with:

  • Unity 2019 LTS
  • Unity 2020 LTS
  • Unity 2021 LTS
  • Unity 2022 LTS
  • Unity 6 LTS
  • Unity 6.3 LTS

Render pipeline compatibility

The Built-in Render Pipeline is Unity's default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Unity Version: 2021.3.45f1

Built-in: Compatible

URP: Compatible

HDRP: Compatible

 



Thank You!

Thank you to everyone who chooses to support See-through Shader Your purchase means a lot to us and helps the shadercrew continue creating and improving high quality tools We truly appreciate your trust and interest in our work Every bit of support motivates us to keep refining our shaders and adding new features We hope See-through Shader enhances your project and makes your experience smoother and more enjoyable Your support allows us to grow and bring even more ideas to life for the community

 

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