See-through Shader Documentation

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Support: support@shadercrew.com

Changelog

See-through Shader 1.8.4 current 2023-Nov-06


Features

  • Added 3 new Zones: Cylinder, Cone and Sphere
  • Added Gizmos to Zones for improved usability
  • Added option to select affected area for floor and player obstruction(everywhere, inside zones, outside zones)

General Improvement

  • The See-through Shader Samples are now delivered as a install in the package manager.

Fixes

  • Fixed HDRP 2021 and 2022 not working
  • Fixed URP 2022 with alpha clipping enabled not working
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Zone Gizmo
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Sphere Zone Example

See-through Shader 1.7.8 2022-Jun-23


Features

  • Added "Player Independent Mode"

General Improvement

  • Massive Shader Performance Boost
  • Increased Shader Build Time
  • Couple of UI/UX improvements

Fixes

  • Fixed None mode not working from various angles
  • Fixed WebGL not working
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Click2Dissolve
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Player Independent mode demo

See-through Shader 1.7.7 2022-Mar-01


Features

  • Added "Zoning"
  • Added Curve Obstruction Mode
  • Added per-object transitions when using combined meshes, via zoning
  • Added several demos demonstrating the new zoning feature

General Improvement

  • Made transition system more robust
  • UI/UX Improvements

Fixes

  • Fixed transition cancellation when game objects were really close
  • Fixed missing properties Shader UI Bug in Unity 2021
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Zonebox additive
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Zonebox enabled / disabled
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Zonebox subtractive

See-through Shader 1.7.6 2021-Dec-23


Features

  • Added cutout alpha map support (inside albedo)
  • Added additive and subtractive ceiling mode
  • Added isometric exclusion mode
  • Added two new demos demonstrating a first-person implementation
  • Added support for URP 2021 and HDRP 2021

Fixes

  • Fixed wrong obstruction removal when using default radius mode
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Ceiling feature
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Isometric exclusion

See-through Shader 1.7.5 2021-Dec-03


Features

  • Added DissolveMask for Cone, Cylinder and Circle Mode
  • Added all standard maps from Standard(Built-in)/Lit Shader(URP)
  • Added URP/HDRP Setup Helper for Demo

Changes

  • Resources folder added.

Fixes

  • Fix to transition duration when using ReplacementShader
  • Fixed Tiling and Offset for maps
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Heart shaped DissolveMask
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URP/HDRP Material Setup Demoscene
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Emission Map