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See-through Shader Documentation
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Changelog
See-through Shader 1.8.4 current
2023-Nov-06
Features
Added 3 new Zones: Cylinder, Cone and Sphere
Added Gizmos to Zones for improved usability
Added option to select affected area for floor and player obstruction(everywhere, inside zones, outside zones)
General Improvement
The See-through Shader Samples are now delivered as a install in the package manager.
Fixes
Fixed HDRP 2021 and 2022 not working
Fixed URP 2022 with alpha clipping enabled not working
Zone Gizmo
Sphere Zone Example
See-through Shader 1.7.8
2022-Jun-23
Features
Added "Player Independent Mode"
General Improvement
Massive Shader Performance Boost
Increased Shader Build Time
Couple of UI/UX improvements
Fixes
Fixed None mode not working from various angles
Fixed WebGL not working
Click2Dissolve
Player Independent mode demo
See-through Shader 1.7.7
2022-Mar-01
Features
Added "Zoning"
Added Curve Obstruction Mode
Added per-object transitions when using combined meshes, via zoning
Added several demos demonstrating the new zoning feature
General Improvement
Made transition system more robust
UI/UX Improvements
Fixes
Fixed transition cancellation when game objects were really close
Fixed missing properties Shader UI Bug in Unity 2021
Zonebox additive
Zonebox enabled / disabled
Zonebox subtractive
See-through Shader 1.7.6
2021-Dec-23
Features
Added cutout alpha map support (inside albedo)
Added additive and subtractive ceiling mode
Added isometric exclusion mode
Added two new demos demonstrating a first-person implementation
Added support for URP 2021 and HDRP 2021
Fixes
Fixed wrong obstruction removal when using default radius mode
Ceiling feature
Isometric exclusion
See-through Shader 1.7.5
2021-Dec-03
Features
Added DissolveMask for Cone, Cylinder and Circle Mode
Added all standard maps from Standard(Built-in)/Lit Shader(URP)
Added URP/HDRP Setup Helper for Demo
Changes
Resources folder added.
Fixes
Fix to transition duration when using ReplacementShader
Fixed Tiling and Offset for maps
Heart shaped DissolveMask
URP/HDRP Material Setup Demoscene
Emission Map