The “See-through Shader” lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave or whatever else you can imagine. Just apply the shader to it and it works. The best thing about it: It doesn't need any additional changes to your mesh!
- Simple setup and use
- No Mesh preparation required
- No Mesh changes or deformation
- Multi character and building support
- Great performance as the shader runs on the GPU
- Clearing obstruction by angle, cone, cylinder and circle shape
- Automatic adjustable height of clearing based on player position
- Manual and automatic adjustable height of clearing
- Shadow feature
- Custom texture and colour feature of the borders of dissolve area
- Optional Animated Textured Edges effect
- Activation from start or during runtime
- Application to a Layer possible
- Frequent Updates and good support
Unity version 2019.19 or higher
Unity version 2020.19 or higher
Unity version 2021.x or higher
Built-in Render Standard Pipeline
URP 2019, 2020,2021
HDRP 2019, 2020,2021