See-through Shader Documentation

Link
Support: support@shadercrew.com

Changelog

See-through Shader 1.7.5 2021-Dec-03


Features

  • Added DissolveMask for Cone, Cylinder and Circle Mode
  • Added all standard maps from Standard(Built-in)/Lit Shader(URP)
  • Added URP/HDRP Setup Helper for Demo

Changes

  • Resources folder added.

Fixes

  • Fix to transition duration when using ReplacementShader
  • Fixed Tiling and Offset for maps
Alternate Text
Heart shaped DissolveMask
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URP/HDRP Material Setup Demoscene
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Emission Map

See-through Shader 1.7.4 2021-Nov-10


Features

  • Improved performance of ShaderPropertySync.cs and SeeThroughShaderGroupReplacement.cs

Fixes

  • Fixed Bug(uncommented wrong line inside SelectNamePopupcs)